Conflict of Heroes Awakening the Bear Scenario 2

New found online gaming buddy Jared Cantrell and I got in a game of Conflict of Heroes Awakening the Bear,  scenario number 2 using the Zun Tzu software, which allows us to play this excellent WWII board game over the internet.

I took a few screen shots of the game and will add a little detail, but Jared also contributed a little flavor with some narration with some historical flavor.

The initial moves of the Germans find them swinging out far to the right.  They run into the Russian rifle squad in the heavy woods, which starts putting up a good fight and slowing up the German attack.

Conflict of Heroes Awakening the Bear Scenario 2 using Zun Tzu software.

The Russian rifle unit continues to hold its ground and by the time it is all said and done it will destroy two LMG units before finally being overrun.

Germans continue to push but the Russian rifle squad holds firm

The Germans finally start to push forward after loosing the very valuable LMG units.  The Russians would also start gaining points for holding the building, and it was starting to look really good for the Russians.  The German commander (Jared) was seriously considering pulling back to the tree line and withdrawing his forces.

Germans break the Russians rifle unit and press on

The Germans made a major push on the last turn and made it to the stone building.  The Russian defenders fought hard but unfortunately in their zeal to help the comrades another Russian rifle squad fired on the house to help, and their own troops got shot to pieces and the survivors fled the building leaving it in German hands.  The final turn saw all activity aimed at the Stone building and when the dust settled the Germans won 12-10.  It was a very exciting game (so much in fact I forgot to take a number of screen shots so I only have 4, sorry) :)

Germans overrun the stone building and win in the final turn.

Here is some input from Jared, and Jared, if I missed anything or got it wrong, feel free to send me an update. :)  Jared and I are hoping to get another game in, in a couple weeks, we will be moving on to scenario 3.  I think Jared and I will play all the scenarios in Awakening the Bear, and then move on to Storms of Steel, followed by the new Polish expansion Price of Honour.

Here is what Jared had to say:

It was 23 June, 1941, just a day after the invasion against the Bolsheviks began.  The Panzers were rushing ahead of the company involved in the current skirmish.  They were ordered ahead in order to sweep up the Soviets who were left behind and had not surrendered yet.  The company’s commander foresaw no problems thinking that they were ill-trained and not eager to fight. (this is from the firefight documentation itself, slightly modified).  The German heavy casualties that were not far ahead were due to nothing more than the age-old strategy taboo of underestimating the opposition.

As 14th Panzer Div. punched through and rushed past the Soviet defenses on the Bug River, a gap opened between the 24th and 262nd Infantry Divisions of the 17th Army.  The Soviets surprised the Germans with their tenacity, especially one extremely resilient rifle squad that was ordered to hide in the path of the oncoming Germans far away from support.  Though he knew death would be his only obvious outcome, his heroic will and discipline will continue to be spoken of.

The 296th Infantry Div. had to be brought forward to close the hole and stabilize the line.

The German 520th Infantry Regiment had scouted and detected the well defended Soviet force just ahead: some set up in woods, and a Maxim Medium Machine Gun set up in a well-fortified stone building.

As the Germans prepared to engage, their superior command, training and discipline was quickly noticed by the Soviets; yet they remained true and focused.

The Soviet command new that the platoon had been cut off and that the invading Germans were all around, but still the commissar spoke and said, “You will defend the motherland until the last man and destroy every German who dares to contaminate her soil!  Hold, for we are sending reinforcements.”

The stone building is the obvious tactical key for this village.  The Russians the the Germans alike knew this.  With the Russian MMG well defending it directly, the Germans were going to have to use superior tactical and armament in order to advance.

Just as the Germans made first direct visual contact with the village and the Russians, they quickly moved effortlessly as a group splitting their platoon in two.  2 LMGs with a rifle squad quickly set up in the bordering forrest and prepared to lay down a sustained amount of covering fire.  The other two LMGs and 3 rifle squads were going to use the other patch of trees to their right for cover in order to take a flanking position, but…something in that patch of trees was waiting for them…

I would be sure to mention that the lone rifle unit heroically took out two LMG squads and an infantry squad single-handedly demoralizing the Germans to a near retreat (surrender; i did seriously consider it).

for the finale:

the Russians mentality worked against them…and not for the first time this war either.  they relinquished control of the strategic point due to their overly aggressive, fire-happy squad. despite the fact that they would have to fire on friend and foe alike, they wasted no time in making the orders to fire into the crowded building.  and while the Russians succeeded in getting the German’s attention by way of whizzing bullets, they remained unnerved (my infantry in the stone building pulled the ‘unnerved’ chit) in their recently acquired brick stronghold.  meanwhile, the wavering, already distressed (don’t remember what hit marker your Russian unit in the building had) Russians we holding on with their last, they finally broke rank due to the confusion they suffered when they believed they were now surrounded; all this due to, in fact, friendly fire.

Thanks for the input Jared, and I had a great time!!

American Revolutionary War Miniatures and More

American Revolutionay War 6mm Miniatures

American Revolutionary War 6mm Miniatures

Not a lot going on this week for actual games, but lots of good stuff in the hopper for the next couple weeks.  My good friend Ron Tallion and I have been enjoying the game Volley and Bayonet Road to Glory.  We have played some with American Civil War armies, but we both love the American Revolutionary War.  Ron based up some nice looking Baccus 6mm figures to do some solo playing while I worked on my ACW figs.

Anyway, I’m hoping to have a number of articles with some extra free time over the upcoming Thanksgiving holiday weekend, but I thought I would post up some eye candy by Ron.  He does a great job on his figs, he has even been able to teach me some tricks on painting them myself, so I actually enjoy it because my end product doesn’t look half bad.

Here is what he based up quick for playing around.  Still has the flags to add, but man they sure look nice Ron!!

Here is a close up view of some British artillery and some light infantry based for 2/3 scale Volley & Bayonet.

6mm Baccus AWI Figures painted by Ron Tallion

6mm Baccus AWI Figures painted by Ron Tallion

Some Cavalry based up, not much of that especially in the Northern battles, but we got to have some.

British Cavalry American Revolutionary War Miniatures

British Cavalry American Revolutionary War Miniatures

Closer View of the Same 6mm AWI Army

Closer View of the Same 6mm AWI Army

Anyway, I cant wait to do some battles of the American Revolutionary War with Volley and Bayonet.

Over the holiday weekend I’m going to do some Seven Years War using some figures I have based for Age of Reason at 15mm scale.  It will be a small battle with about 12-15 units per side, but boy I can hardly wait.  I’m also hoping to get in a game of Conflict of Heroes board game with a friend I just met online, using the Zun Tzu program that allows you to play online.  Ill try and do battle reports on both of course.

I need to find some time to continue to work on my Perry 28mm American Revolutionary War British that I’m painting as well.  Ron and I should be getting together for our second American Civil War battle around mid December as well, that is going to be a great time.

I’m toying with maybe doing a step by step painting guide of my next unit 0f 28mm British, but not sure it would be helpful to most painters. :)

till next time, Load!  Aim!  Fire!

:)

Volley and Bayonet American Civil War Game

Time for another quick report on some American Civil War gaming.  Ron and I played Volley and Bayonet a couple weekends ago.  I’ve owned the original set of the rules, seen in the first picture on the lower right corner for about 20 years.  In fact they have the old GDW game company logo on them.  The game is designed by Frank Chadwick and Greg Novak.

They are a great set of rules for playing out large battles of multiple corps, so you could literally fight the full battle of Gettysburg in a day on a reasonable size table.

I like to play half scale, which means each of my brigade stands is 1.5 inches square vs. the 3 inches square mentioned in the rules.  This also allows me to play on a half size board, thus turning my modest 8”x 5” table in the basement into the equivalent to a 16×10 table.  The figures in this article are 6mm Adler ACW figures.

In this first picture it is an overall shot of the start, we each started with 2 Divisions on the table of what Volley and Bayonet calls a “tough Corps”.  A tough Corps in Volley and Bayonet has 3 divisions, each with 4 brigades and one battalion of divisional artillery, and also 3 Corps artillery battalions.

Based on the original games point system the Union tough Corps is a little stronger points wise so 2 of the smaller brigades were removed from the 2nd and 3rd Division.   The Union has stronger and more powerful artillery.

So on the right is the Union and to your left is the Confederates.  I was the Union, so I put my strongest Division (1st Division) on the far right flank and then I put the 2nd Division on the left to go after the town if the opportunity presented itself.

Ron set up similar (we alternated based on a die roll and our 3rd Divisions would come in on a die roll and a random road on our side.

volley and bayonet american civil war game

Volley and Bayonet American Civil War Game

Here is another picture looking from slightly behind the South’s right flank toward the town.

We kept the board simple as this was our first game really.  We had played one other time about 2 or 3 years ago, but neither of us would count that as knowing the rules by any means. J

Confederate Right Flank

Confederate Right Flank

On about the 3rd turn (3 hours game time I believe) My Union 1st Division of the Imaginary 10th Corps launched its attack from the woods on my right flank.  I felt the confederates had left their divisional artillery vulnerable  and I would have the opportunity to wipe out that unit giving my Union infantry an advantage.  I didn’t take a ton of pictures, or I should say many didn’t turn out well enough to post, so Ill work on that, but I will tell you it did not go well and with my turn and the Confederate army counter attack, 3 of the 4 1st division brigades routed.  The orange bead you see is used for “out of command” units for now, until we can make some nice game markers.

Union Initial Attack on the Right Flank

Union Initial Attack on the Right Flank

This is a close up of the North’s left flank, we had a big duel with the Corps guns, and the infantry did little, eventually the Confederate Brigade on the Confederates far right was removed by artillery fire but these troops would sit for entire battle, glaring through the town at each other.  The confederates also had one battalion of guns removed along with one for the Union as well.

Union and Confederate Stalemate at the Town

Union and Confederate Stalemate at the Town

This picture isn’t the finale but getting close, my 1st division fell back through the woods and kept trying to hold or counter attack with out much success.

My 3rd division came in on the road to the far right to reinforce, you can see them at the top right of the picture, getting log jammed.  Lucky for me they came out in the right place, but unfortunately so did the extra confederate division, so I was only able to do some damage, but eventually the Union 3rd division and 2nd division would become exhausted and no longer be able to attack.

We use yellow and red beds for yellow and red disorder, lots of color on my Union troops, so not so good for me.

Union 1st Division Falls Back Through the Woods

Union 1st Division Falls Back Through the Woods

The battle continues in full confusion as brigades clash, fall back, and counter attack one another for control of the woods (the green beads represent units that get the stationary benefit in the rules)

Battle for Control of the Woods.

Battle for Control of the Woods.

It’s looking grim for my fictional Union 10th Corps.

North and South Continue to Fight for Control of the Woods.

North and South Continue to Fight for Control of the Woods.

Here is the final picture of the Union right flank.  Many orange beads (for many brigades out of command, and both Union divisions on this flank our exhausted.  Neither Confederate division had exhausted, but if I remember correctly at the end of the game thy were both only one or two away.  At this point I conceded, and my what was left of my Union Corps withdrew from the field.

All and all we loved Volley and Bayonet and have decided to switch to the new Volley and Bayonet Road to Glory.  I have already purchased the rules and although there is not an American Civil War game supplement out yet, it is in the works.  You can play ACW battles with the original rules and there is a vibrant yahoo group for volley and Bayonet and a great website by Keith McNelly with lots of user input and data.  Please check it out when you get a chance, it is well worth it.

Till next time, keep rollin 6’s  :)