Back before Christmas Jared and I got to mix it up with another game of Conflict of Heroes. This time we played Firefight number 3 General Petrov. Little late on the after action report, cuz I got a nasty cold right on Christmas day and as of January 3rd I feel much better, but I’m still coming out of it, so there is my disclaimer. Jared, if I got any of the facts wrong, please feel free to chime in and correct me.
Little run down on the scenario if you don’t have the scenario book is the General is to the far right on the map and hidden in the village, he is wounded and cant move yet, so the Russians need to buy him some time to try and get away, and if possible hold the hill (marked with the objective to the far upper right on the picture) Game lasts 5 turns, upon which time Russian reinforcements would arrive to help the General with their numbers.
Conflict of Heroes is a great board game for playing smaller World War II actions for those of you who haven’t tried it, I would highly recommend giving it try. Face to face, most games play in about an hour and 30 minutes, some closer to 2 plus hours, so very agreeable to be able to get in a game on a weeknight, which is a big plus for me. Jared and I played the first 2 scenarios in about 3 hours using Zun Tzu over the internet, see my first action report Conflict of Heroes Awakening the Bear Scenario 2 for more info as well.
All the screen shots you see on here are from Zun Tzu.
As we go through this series of firefights I am the Russians, and Jared is playing the Germans. The first report we did on scenario 2 was a little light on pictures. So I took a lot of screen shots on this and Ill give it a try with more pictures, but as always, you guys let me know which you prefer or if we over did it.
Like any of us know any gamers that have over done it? Anyway, enough of me, let’s get right to the after action report.
Here is the opening set up for the Germans, He set up 2 mortars, with a LMG and a rifle squad flanking them in his southern group on the right flank. Up toward the top of the map to the North, he put another 50mm mortar with 2 LMG’s and 2 rifle squads on his left flank.
Here is the hidden Russian Set up at start, this is what I could see, Jared could not see these counters. I put a MMG and a rifle squad in the light woods way up North. In the center I put another MMG with a rifle squad supporting it. On my far left flank I put a loan rifle squad to keep him from making a run for the General way back in the village, and on the hill on my left flank I put my 50mm mortar to support the left flank and hopefully have some good line of sight on the attack.
The Germans start to use some group moves and then activate a rifle squad that decides to go check out the light woods, running into the hidden Rifle Squad up on the German right flank.
Meanwhile the Germans push up on their far right as well to check out the other light woods with another rifle squad, as they get close just like on their left flank, Russian riflemen open up from the trees trying to cut down the Germans in the open. They score a hit but do not destroy the Germans squad. During this time as well the German squad that moved up on the German left flank has been destroyed by the Russians in the trees, but a German LMG opens up scoring a hit on the Russian rifles, and another LMG creeps up higher on the hill. (I’m using the maroon arrows for fire attacks)
The German squad on the right flank gets its revenge and the Russian rifle squad is destroyed, the Russian MMG hidden in the woods reveals itself and opens up on the German squad still stuck out in the open, not yet in the trees.
The net result is the German Rifle squad goes down. I was feeling pretty good destroying 2 German squads to my one and still having and MMG hidden nearby. This didn’t last long in this deadly first turn, the 80mm mortar behind the hill using a spotter dropped rounds in on the Russian MMG and destroyed it, leaving a large gap in the center of my line, I was hoping he would not have any intuition on the situation.
Meanwhile the very action filled and bloody first turn continues as one of the German rifle squads on the left flank launches toward the light woods to drive the Russians back. This is not good for me, cuz I already have one hit counter under my unit, and if I get one more before I can try and rally it off, my squad is eliminated.
In the end the Russian rifle squad was eliminated, but it did inflict some damage and scored a hit on the German squad. The German LMG crew ran up into the woods and another Russian MMG opens up hidden in the woods. This will also not end well and my MMG gets destroyed without doing a thing to the German attack. Before my right flanked collapsed I was feeling pretty good at the exchange of squads for squads, but now loosing 2 more, has severely compromised my defenses. I seriously started thinking of throwing int the towel. ON TURN ONE IF YOU CAN BELIEVE IT!!!????…..Ok, I feel much better now.
Here is a wide shot of the end of turn 1, start of turn 2. I do have 3 artillery rounds to come in and I will need to pull of the best artillery ever to have a shot at even getting to the end of the game. Notice the grim fact that all my Russian squads that he spotted or that I revealed are now gone.
You have to plot your artillery one turn ahead, so its a crap shoot, but here is where I called in my round of my off board 122mm Howitzer. (we used a vehicle hit marker to place it and each hex around it is in the blast radius) I was able to put a hit on one of his 50mm mortars, but didn’t get an quick kill on it.
Turn 2 is not very eventful for the Russians, I have little to work with, my forward defense has backfired badly. Jared moves his LMG team up to center of the board. My 50mm mortar shows itself, firing off a couple harmless rounds at the Germans. The highlight that Jared so nicely has marked with vehicle hit counters was on turn 2 he fires a 80mm mortar into the suspected stone building to try and end the game quickly, scores a hit, but the general is not dead yet. (thanks Jared for so nicely marking that for the whole world to see) LOL.
The rest of the turn the German LMG’s continued to move up toward the first hill, and rallied a hit off the 50mm German mortar. I had one last Rifle squad that headed straight for the center, and got a good flank position on the German LMG. Now I needed to win initiative and get a flank shot off before I was dead. Also note on this next picture, much to my annoyance, Jared had no mercy and started to put smoke on my 50mm mortar so its chances of hitting anything was pretty much nil. The next picture is the Start of turn 3, so the 122mm Artillery plotted next round was not too bad, I did catch me an LMG in the blast radius and I was SO CLOSE to getting a 2nd target in the blast.
Turn 3 started out good, I won the initiative, and my Russian rifle squad took out the LMG, but not before it took a hit of its own.
Despite the smoke I was able to get a lucky shot and eliminate a 2nd LMG that already had a hit, things were starting to look up, I was thinking maybe it was a good idea I didn’t surrender on turn 1. Unfortunately he came with 3 LMG teams so the 3rd one took out my last rifle squad, so I was down to the General and a 50mm mortar that was under smoke all the time from the German mortars. grrrrrrrrr.
turn 4 artillery comes in and this one did zilch, I had expected him to be on top of my General by now, so it landed harmlessly in the middle of nowhere. At the end of the last turn he rallied the German Rifle squad way up to the North, and continued to pop smoke on my last unit that could help General Petrov.
My 50mm mortar continued to move out of smoke and get a shot off, meanwhile he had cards that gave him extra action points on that German rifle squad that managed to go over and secure the hill objective but then made a mad dash toward the general. I waited till he was next to me to try and get a kill or stop him in his tracks with a single hit, but alas he was able to continue moving. As per the rules if he lands on my space I’m captured. (I kind of forgot that part, I was thinking he had to kill me) but even if I would have killed his Rifles, his LMG hadn’t moved and would be able to capture me since I was out of CAP and AP.
Again, I was amazed at how fun this game was with only 7 Russian units and 9 German Units. Also I was surprised that with only 2 units left, a rifle squad and a mortar I was not completely out, and had a slight chance at winning the game. The fact it went to turn 5 was great fun. I know I probably sound like a fan boy, but I have not played a game of Conflict of Heroes that hasn’t been good fun, win or loose.
This is about my 9th or 10th game so far. I have never played past scenario 5, so I’m looking forward to playing them all and posting them, along with any bonus scenarios on the Academy Games website. Then I’m hoping Jared will stick with me to try the scenario in Storms of Steel and the Polish expansion (and if anyone is out there listening, whoever makes these great Zun Tzu box sets, there isn’t one for the Polish expansion yet. , FYI, whom ever does make the modules for this, does a great job by the way.
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Im 0-3 vs Jared with my Russians, but having a blast none the less.
Until Next time, Happy New Year!