Conflict of Heroes Awakening the Bear Firefight 3 General Petrov

Back before Christmas Jared and I got to mix it up with another game of Conflict of Heroes. This time we played Firefight number 3 General Petrov.  Little late on the after action report, cuz I got a nasty cold right on Christmas day and as of January 3rd I feel much better, but I’m still coming out of it, so there is my disclaimer.  Jared, if I got any of the facts wrong, please feel free to chime in and correct me.

Little run down on the scenario if you don’t have the scenario book is the General is to the far right on the map and hidden in the village, he is wounded and cant move yet, so the Russians need to buy him some time to try and get away, and if possible hold the hill (marked with the objective to the far upper right on the picture)  Game lasts 5 turns, upon which time Russian reinforcements would arrive to help the General with their numbers.

Conflict of Heroes is a great board game for playing smaller World War II actions for those of you who haven’t tried it, I would highly recommend giving it try. Face to face, most games play in about an hour and 30 minutes, some closer to 2 plus hours, so very agreeable to be able to get in a game on a weeknight, which is a big plus for me.  Jared and I played the first 2 scenarios in about 3 hours using Zun Tzu over the internet, see my first action report Conflict of Heroes Awakening the Bear Scenario 2 for more info as well.

All the screen shots you see on here are from Zun Tzu.

As we go through this series of firefights I am the Russians, and Jared is playing the Germans. The first report we did on scenario 2 was a little light on pictures.  So I took a lot of screen shots on this and Ill give it a try with more pictures, but as always, you guys let me know which you prefer or if we over did it. :)

Like any of us know any gamers that have over done it?  :)  Anyway, enough of me, let’s get right to the after action report.

Here is the opening set up for the Germans, He set up 2 mortars, with a LMG and a rifle squad flanking them in his southern group on the right flank.  Up toward the top of the map to the North, he put another 50mm mortar with 2 LMG’s and 2 rifle squads on his left flank.

German Unit Set up for Firefight number 3

German Unit Set up for Firefight number 3

Here is the hidden Russian Set up at start, this is what I could see, Jared could not see these counters.  I put a MMG and a rifle squad in the light woods way up North.  In the center I put another MMG with a rifle squad supporting it.  On my far left flank I put a loan rifle squad to keep him from making a run for the General way back in the village, and on the hill on my left flank I put my 50mm mortar to support the left flank and hopefully have some good line of sight on the attack.

Russian Hidden Units Setup for Firefight 3 General Petrov

Russian Hidden Units Setup for Firefight 3 General Petrov

The Germans start to use some group moves and then activate a rifle squad that decides to go check out the light woods, running into the hidden Rifle Squad up on the German right flank.

German attack Begins

German attack Begins

Meanwhile the Germans push up on their far right as well to check out the other light woods with another rifle squad, as they get close just like on their left flank, Russian riflemen open up from the trees trying to cut down the Germans in the open.  They score a hit but do not destroy the Germans squad.  During this time as well the German squad that moved up on the German left flank has been destroyed by the Russians in the trees, but a German LMG opens up scoring a hit on the Russian rifles, and another LMG creeps up higher on the hill. (I’m using the maroon arrows for fire attacks)

Firefight 3 is starting to heat up!

Firefight 3 is starting to heat up!

The German squad on the right flank gets its revenge and the Russian rifle squad is destroyed, the Russian MMG hidden in the woods reveals itself and opens up on the German squad still stuck out in the open, not yet in the trees.

Russian MMG Opens Up From the Light Woods

Russian MMG Opens Up From the Light Woods

The net result is the German Rifle squad goes down.  I was feeling pretty good destroying 2 German squads to my one and still having and MMG hidden nearby.  This didn’t last long in this deadly first turn, the 80mm mortar behind the hill using a spotter dropped rounds in on the Russian MMG and destroyed it, leaving a large gap in the center of my line, I was hoping he would not have any intuition on the situation.

Russians Are Running Out of Squads!

Russians Are Running Out of Squads!

Meanwhile the very action filled and bloody first turn continues as one of the German rifle squads on the left flank launches toward the light woods to drive the Russians back.  This is not good for me, cuz I already have one hit counter under my unit, and if I get one more before I can try and rally it off, my squad is eliminated.

Close Up of German Attack on the Russian Right Flank

In the end the Russian rifle squad was eliminated, but it did inflict some damage and scored a hit on the German squad.  The German LMG crew ran up into the woods and another Russian MMG opens up hidden in the woods.  This will also not end well and my MMG gets destroyed without doing a thing to the German attack.  Before my right flanked collapsed I was feeling pretty good at the exchange of squads for squads, but now loosing 2 more, has severely compromised my defenses.  I seriously started thinking of throwing int the towel.  ON TURN ONE IF YOU CAN BELIEVE IT!!!????…..Ok, I feel much better now. :)

The Russian Right Flank Collapses

The Russian Right Flank Collapses

Here is a wide shot of the end of turn 1, start of turn 2.  I do have 3 artillery rounds to come in and I will need to pull of the best artillery ever to have a shot at even getting to the end of the game.  Notice the grim fact that all my Russian squads that he spotted or that I revealed are now gone. :(

Turn 2 of Firefight 3 for Conflict of Heroes Awakening the Bear

Turn 2 of Firefight 3 for Conflict of Heroes Awakening the Bear

You have to plot your artillery one turn ahead, so its a crap shoot, but here is where I called in my round of my off board 122mm Howitzer. (we used a vehicle hit marker to place it and each hex around it is in the blast radius) I was able to put a hit on one of his 50mm mortars, but didn’t get an quick kill on it.

122mm Artillery, Hopefully to Slow Down the German Attack.

122mm Artillery, Hopefully to Slow Down the German Attack.

Turn 2 is not very eventful for the Russians, I have little to work with, my forward defense has backfired badly.  Jared moves his LMG team up to center of the board.  My 50mm mortar shows itself, firing off a couple harmless rounds at the Germans.  The highlight that Jared so nicely has marked with vehicle hit counters was on turn 2 he fires a 80mm mortar into the suspected stone building to try and end the game quickly, scores a hit, but the general is not dead yet. (thanks Jared for so nicely marking that for the whole world to see) LOL.

General Petrov Has Been Found!

General Petrov Has Been Found!

The rest of the turn the German LMG’s continued to move up toward the first hill, and rallied a hit off the 50mm German mortar.  I had one last Rifle squad that headed straight for the center, and got a good flank position on the German LMG.  Now I needed to win initiative and get a flank shot off before I was dead.  Also note on this next picture, much to my annoyance, Jared had no mercy and started to put smoke on my 50mm mortar so its chances of hitting anything was pretty much nil.  The next picture is the Start of turn 3, so the 122mm Artillery plotted next round was not too bad, I did catch me an LMG in the blast radius and I was SO CLOSE to getting a 2nd target in the blast.

Start of Turn 3, Firefight 3, Conflict of Heroes

Start of Turn 3, Firefight 3, Conflict of Heroes

Turn 3 started out good, I won the initiative, and my Russian rifle squad took out the LMG, but not before it took a hit of its own.

Russians Start to Fight a Little Harder

Russians Start to Fight a Little Harder

Despite the smoke I was able to get a lucky shot and eliminate a 2nd LMG that already had a hit, things were starting to look up, I was thinking maybe it was a good idea I didn’t surrender on turn 1.  Unfortunately he came with 3 LMG teams so the 3rd one took out my last rifle squad, so I was down to the General and a 50mm mortar that was under smoke all the time from the German mortars. grrrrrrrrr.

All I got Left is a 50mm Mortar and the General?

All I got Left is a 50mm Mortar and the General?

turn 4 artillery comes in and this one did zilch, I had expected him to be on top of my General by now, so it landed harmlessly in the middle of nowhere.  At the end of the last turn he rallied the German Rifle squad way up to the North, and continued to pop smoke on my last unit that could help General Petrov.

Start of Turn 4 - General Petrov is in Trouble.

Start of Turn 4 - General Petrov is in Trouble.

My 50mm mortar continued to move out of smoke and get a shot off, meanwhile he had cards that gave him extra action points on that German rifle squad that managed to go over and secure the hill objective but then made a mad dash toward the general.  I waited till he was next to me to try and get a kill or stop him in his tracks with a single hit, but alas he was able to continue moving.  As per the rules if he lands on my space I’m captured. (I kind of forgot that part, I was thinking he had to kill me) but even if I would have killed his Rifles, his LMG hadn’t moved and would be able to capture me since I was out of CAP and AP.

End of Firefight 3 General Petrov Conflict of Heroes

End of Firefight 3 General Petrov Conflict of Heroes

Again, I was amazed at how fun this game was with only 7 Russian units and 9 German Units.  Also I was surprised that with only 2 units left, a rifle squad and a mortar I was not completely out, and had a slight chance at winning the game.  The fact it went to turn 5 was great fun.  I know I probably sound like a fan boy, but I have not played a game of Conflict of Heroes that hasn’t been good fun, win or loose.

This is about my 9th or 10th game so far.  I have never played past scenario 5, so I’m looking forward to playing them all and posting them, along with any bonus scenarios on the Academy Games website.  Then I’m hoping Jared will stick with me to try the scenario in Storms of Steel and the Polish expansion (and if anyone is out there listening, whoever makes these great Zun Tzu box sets, there isn’t one for the Polish expansion yet. ;), FYI, whom ever does make the modules for this, does a great job by the way.

If you have any comments, please email or just make a comment down below on this post, also on the upper right hand corner, please join the mailing list.  I wont spam you with none game related stuff, or give your info to anyone, it just lets you know when a new post is on my blog.

Im 0-3 vs Jared with my Russians, but having a blast none the less.

Until Next time, Happy New Year!

Conflict of Heroes Awakening the Bear Scenario 2

New found online gaming buddy Jared Cantrell and I got in a game of Conflict of Heroes Awakening the Bear,  scenario number 2 using the Zun Tzu software, which allows us to play this excellent WWII board game over the internet.

I took a few screen shots of the game and will add a little detail, but Jared also contributed a little flavor with some narration with some historical flavor.

The initial moves of the Germans find them swinging out far to the right.  They run into the Russian rifle squad in the heavy woods, which starts putting up a good fight and slowing up the German attack.

Conflict of Heroes Awakening the Bear Scenario 2 using Zun Tzu software.

The Russian rifle unit continues to hold its ground and by the time it is all said and done it will destroy two LMG units before finally being overrun.

Germans continue to push but the Russian rifle squad holds firm

The Germans finally start to push forward after loosing the very valuable LMG units.  The Russians would also start gaining points for holding the building, and it was starting to look really good for the Russians.  The German commander (Jared) was seriously considering pulling back to the tree line and withdrawing his forces.

Germans break the Russians rifle unit and press on

The Germans made a major push on the last turn and made it to the stone building.  The Russian defenders fought hard but unfortunately in their zeal to help the comrades another Russian rifle squad fired on the house to help, and their own troops got shot to pieces and the survivors fled the building leaving it in German hands.  The final turn saw all activity aimed at the Stone building and when the dust settled the Germans won 12-10.  It was a very exciting game (so much in fact I forgot to take a number of screen shots so I only have 4, sorry) :)

Germans overrun the stone building and win in the final turn.

Here is some input from Jared, and Jared, if I missed anything or got it wrong, feel free to send me an update. :)  Jared and I are hoping to get another game in, in a couple weeks, we will be moving on to scenario 3.  I think Jared and I will play all the scenarios in Awakening the Bear, and then move on to Storms of Steel, followed by the new Polish expansion Price of Honour.

Here is what Jared had to say:

It was 23 June, 1941, just a day after the invasion against the Bolsheviks began.  The Panzers were rushing ahead of the company involved in the current skirmish.  They were ordered ahead in order to sweep up the Soviets who were left behind and had not surrendered yet.  The company’s commander foresaw no problems thinking that they were ill-trained and not eager to fight. (this is from the firefight documentation itself, slightly modified).  The German heavy casualties that were not far ahead were due to nothing more than the age-old strategy taboo of underestimating the opposition.

As 14th Panzer Div. punched through and rushed past the Soviet defenses on the Bug River, a gap opened between the 24th and 262nd Infantry Divisions of the 17th Army.  The Soviets surprised the Germans with their tenacity, especially one extremely resilient rifle squad that was ordered to hide in the path of the oncoming Germans far away from support.  Though he knew death would be his only obvious outcome, his heroic will and discipline will continue to be spoken of.

The 296th Infantry Div. had to be brought forward to close the hole and stabilize the line.

The German 520th Infantry Regiment had scouted and detected the well defended Soviet force just ahead: some set up in woods, and a Maxim Medium Machine Gun set up in a well-fortified stone building.

As the Germans prepared to engage, their superior command, training and discipline was quickly noticed by the Soviets; yet they remained true and focused.

The Soviet command new that the platoon had been cut off and that the invading Germans were all around, but still the commissar spoke and said, “You will defend the motherland until the last man and destroy every German who dares to contaminate her soil!  Hold, for we are sending reinforcements.”

The stone building is the obvious tactical key for this village.  The Russians the the Germans alike knew this.  With the Russian MMG well defending it directly, the Germans were going to have to use superior tactical and armament in order to advance.

Just as the Germans made first direct visual contact with the village and the Russians, they quickly moved effortlessly as a group splitting their platoon in two.  2 LMGs with a rifle squad quickly set up in the bordering forrest and prepared to lay down a sustained amount of covering fire.  The other two LMGs and 3 rifle squads were going to use the other patch of trees to their right for cover in order to take a flanking position, but…something in that patch of trees was waiting for them…

I would be sure to mention that the lone rifle unit heroically took out two LMG squads and an infantry squad single-handedly demoralizing the Germans to a near retreat (surrender; i did seriously consider it).

for the finale:

the Russians mentality worked against them…and not for the first time this war either.  they relinquished control of the strategic point due to their overly aggressive, fire-happy squad. despite the fact that they would have to fire on friend and foe alike, they wasted no time in making the orders to fire into the crowded building.  and while the Russians succeeded in getting the German’s attention by way of whizzing bullets, they remained unnerved (my infantry in the stone building pulled the ‘unnerved’ chit) in their recently acquired brick stronghold.  meanwhile, the wavering, already distressed (don’t remember what hit marker your Russian unit in the building had) Russians we holding on with their last, they finally broke rank due to the confusion they suffered when they believed they were now surrounded; all this due to, in fact, friendly fire.

Thanks for the input Jared, and I had a great time!!