War Games

War games of all types, board games, miniature war games, simple to complex. All periods, Ancient battles, dark ages, medieval times, Seven Years War, American revolution, American civil war, Napoleonic, World War I, World War II, Korea, Vietnam, and The Gulf War.

American Revolutionary War Miniatures and More

American Revolutionay War 6mm Miniatures

American Revolutionary War 6mm Miniatures

Not a lot going on this week for actual games, but lots of good stuff in the hopper for the next couple weeks.  My good friend Ron Tallion and I have been enjoying the game Volley and Bayonet Road to Glory.  We have played some with American Civil War armies, but we both love the American Revolutionary War.  Ron based up some nice looking Baccus 6mm figures to do some solo playing while I worked on my ACW figs.

Anyway, I’m hoping to have a number of articles with some extra free time over the upcoming Thanksgiving holiday weekend, but I thought I would post up some eye candy by Ron.  He does a great job on his figs, he has even been able to teach me some tricks on painting them myself, so I actually enjoy it because my end product doesn’t look half bad.

Here is what he based up quick for playing around.  Still has the flags to add, but man they sure look nice Ron!!

Here is a close up view of some British artillery and some light infantry based for 2/3 scale Volley & Bayonet.

6mm Baccus AWI Figures painted by Ron Tallion

6mm Baccus AWI Figures painted by Ron Tallion

Some Cavalry based up, not much of that especially in the Northern battles, but we got to have some.

British Cavalry American Revolutionary War Miniatures

British Cavalry American Revolutionary War Miniatures

Closer View of the Same 6mm AWI Army

Closer View of the Same 6mm AWI Army

Anyway, I cant wait to do some battles of the American Revolutionary War with Volley and Bayonet.

Over the holiday weekend I’m going to do some Seven Years War using some figures I have based for Age of Reason at 15mm scale.  It will be a small battle with about 12-15 units per side, but boy I can hardly wait.  I’m also hoping to get in a game of Conflict of Heroes board game with a friend I just met online, using the Zun Tzu program that allows you to play online.  Ill try and do battle reports on both of course.

I need to find some time to continue to work on my Perry 28mm American Revolutionary War British that I’m painting as well.  Ron and I should be getting together for our second American Civil War battle around mid December as well, that is going to be a great time.

I’m toying with maybe doing a step by step painting guide of my next unit 0f 28mm British, but not sure it would be helpful to most painters. :)

till next time, Load!  Aim!  Fire!

:)

Volley and Bayonet American Civil War Game

Time for another quick report on some American Civil War gaming.  Ron and I played Volley and Bayonet a couple weekends ago.  I’ve owned the original set of the rules, seen in the first picture on the lower right corner for about 20 years.  In fact they have the old GDW game company logo on them.  The game is designed by Frank Chadwick and Greg Novak.

They are a great set of rules for playing out large battles of multiple corps, so you could literally fight the full battle of Gettysburg in a day on a reasonable size table.

I like to play half scale, which means each of my brigade stands is 1.5 inches square vs. the 3 inches square mentioned in the rules.  This also allows me to play on a half size board, thus turning my modest 8”x 5” table in the basement into the equivalent to a 16×10 table.  The figures in this article are 6mm Adler ACW figures.

In this first picture it is an overall shot of the start, we each started with 2 Divisions on the table of what Volley and Bayonet calls a “tough Corps”.  A tough Corps in Volley and Bayonet has 3 divisions, each with 4 brigades and one battalion of divisional artillery, and also 3 Corps artillery battalions.

Based on the original games point system the Union tough Corps is a little stronger points wise so 2 of the smaller brigades were removed from the 2nd and 3rd Division.   The Union has stronger and more powerful artillery.

So on the right is the Union and to your left is the Confederates.  I was the Union, so I put my strongest Division (1st Division) on the far right flank and then I put the 2nd Division on the left to go after the town if the opportunity presented itself.

Ron set up similar (we alternated based on a die roll and our 3rd Divisions would come in on a die roll and a random road on our side.

volley and bayonet american civil war game

Volley and Bayonet American Civil War Game

Here is another picture looking from slightly behind the South’s right flank toward the town.

We kept the board simple as this was our first game really.  We had played one other time about 2 or 3 years ago, but neither of us would count that as knowing the rules by any means. J

Confederate Right Flank

Confederate Right Flank

On about the 3rd turn (3 hours game time I believe) My Union 1st Division of the Imaginary 10th Corps launched its attack from the woods on my right flank.  I felt the confederates had left their divisional artillery vulnerable  and I would have the opportunity to wipe out that unit giving my Union infantry an advantage.  I didn’t take a ton of pictures, or I should say many didn’t turn out well enough to post, so Ill work on that, but I will tell you it did not go well and with my turn and the Confederate army counter attack, 3 of the 4 1st division brigades routed.  The orange bead you see is used for “out of command” units for now, until we can make some nice game markers.

Union Initial Attack on the Right Flank

Union Initial Attack on the Right Flank

This is a close up of the North’s left flank, we had a big duel with the Corps guns, and the infantry did little, eventually the Confederate Brigade on the Confederates far right was removed by artillery fire but these troops would sit for entire battle, glaring through the town at each other.  The confederates also had one battalion of guns removed along with one for the Union as well.

Union and Confederate Stalemate at the Town

Union and Confederate Stalemate at the Town

This picture isn’t the finale but getting close, my 1st division fell back through the woods and kept trying to hold or counter attack with out much success.

My 3rd division came in on the road to the far right to reinforce, you can see them at the top right of the picture, getting log jammed.  Lucky for me they came out in the right place, but unfortunately so did the extra confederate division, so I was only able to do some damage, but eventually the Union 3rd division and 2nd division would become exhausted and no longer be able to attack.

We use yellow and red beds for yellow and red disorder, lots of color on my Union troops, so not so good for me.

Union 1st Division Falls Back Through the Woods

Union 1st Division Falls Back Through the Woods

The battle continues in full confusion as brigades clash, fall back, and counter attack one another for control of the woods (the green beads represent units that get the stationary benefit in the rules)

Battle for Control of the Woods.

Battle for Control of the Woods.

It’s looking grim for my fictional Union 10th Corps.

North and South Continue to Fight for Control of the Woods.

North and South Continue to Fight for Control of the Woods.

Here is the final picture of the Union right flank.  Many orange beads (for many brigades out of command, and both Union divisions on this flank our exhausted.  Neither Confederate division had exhausted, but if I remember correctly at the end of the game thy were both only one or two away.  At this point I conceded, and my what was left of my Union Corps withdrew from the field.

All and all we loved Volley and Bayonet and have decided to switch to the new Volley and Bayonet Road to Glory.  I have already purchased the rules and although there is not an American Civil War game supplement out yet, it is in the works.  You can play ACW battles with the original rules and there is a vibrant yahoo group for volley and Bayonet and a great website by Keith McNelly with lots of user input and data.  Please check it out when you get a chance, it is well worth it.

Till next time, keep rollin 6’s  :)

American Civil War Game Fire and Fury After Action Report

Hey Everyone, well I finally got around to posting the battle Ron and I had with the Fire & Fury rules.

For those of you just starting to follow the blog, Ron and I are in the middle of playing and then reporting our thoughts on 4 different miniature war games over the next few months.  You might ask your self why would it take months to play four American Civil War games?  Well it doesnt take four months to play each one once, but to do them justice Id like to play each one a few times.

Im not sure about you but I find it hard to play a game once and really give it a fair shake (no pun intended there.) LOL.  The first time I play a game, especially miniature war games, that seem to have longer rule books, it really takes about 3 to 4 sessions before you really can get the full feel of a game.  Typically after the first play through, Ill go back and read the whole rulebook again to see what things we overlooked.   This usually will allow the 2nd time to be a little more smooth, and by the 3rd or maybe 4th if we still made some mistakes, Ill have a pretty good idea if I like the mechanics or not.

I live in West Fargo, so we created a generic battle and I names it the Battle of Fargo Forks.  Basically we had some woods, a couple hills and the all important strategically important crossroads to battle over.  We used a unit generator that Ron had, which Ill need to get the name of it from him to share in the post, and we used it to create the unit sizes and quality.

Using part of the roster from one of my favorite battles, The Battle of Seven Pines, we put together a quick Roster, again we wanted to keep this simple since it had been years since we have played and we wanted to test out the rules again.

Here was the OOB we used.

Union

Heintzlmann’s (Ex) Corps

N. Kearney’s Division (Ex)

C. Naglee               7/5/3       Crack

D. Wessells           7/6/4       Green

I. Peck (Ex) 10/7/4     Crack

K. Devens(Ex) 5/4/3       Veteran

O. Berry                 7/5/3       Crack Cavalry

Artillery                 1 Gun

Confederates

Longstreet’s Corps

RH Anderson’s Division

Rodes                     6/5/4       Green

Rains                      6/4/2       Crack

Jenkins                   7/5/3       Crack

Kemper                  11/9/6     Green

E. Palmer                11/9/6     Green

Ambercrombe       5/3/2       Crack Cavalry

Artillery                 2 Guns

So here is some of the pictures from our battle along with some brief explanations.  I was the North and Ron was the South.

American Civil War Game Fire & Fury

American Civil War Game Fire & Fury

Above you can see the Starting board, we played on a 4 x 6 foot table using felt for our grass.  The patches of felt with trees are woods and you can see the 2 hills that the smaller union force was going to defend on the left side of the picture.  Just right of the road heading toward the bottom of the picture you can see a stone wall and a building were a union Brigade has taken up defense.  If you click on the pictures, it will bring you to another one to click and they get much bigger to see some more detail.

Union Brigade tries to hold the stone wall.

Union Brigade tries to hold the stone wall.

Here is a close up of that same stonewall and building.  I put D. Wessell’s Union Brigade there, hoping those green troops would fair better with some support of the stonewall and some artillery support to their rear.  Kemper’s Confederate brigade is assaulting the position as E. Palmer lags behind, for most of the game Palmer’s Brigade sat or moved half speed do to command issues.

Confederate attack hits the heavily defended woods

Confederate attack hits the heavily defended woods

Here is the Confederate center right.  Moving into the heavily defended woods.  The Union Brigades held out best here, but eventually the Union right would collapse and allow the Confederates to wheel into the brigade on the far right, and sweep the Union out of the woods.

C. Naglee's Union Brigade too little too late

C. Naglee's Union Brigade too little too late

Here is late in the game, Naglee’s briagde is coming up the road, on the far right you can see the Union troops have fallen back.    The confederates have over run and routed the Union brigade in the left woods and you can see in the bottom left corner, uh huh, those are confederate cavalry, having their pickings in the Union rear.  Naglee never even got out of column formation before he was destroyed.

I’m working on a grading system for games on my site, so for now Ill hold off on all the details but a quick overview for me was it played pretty fast, you got to enjoy moving lots of troops around on the table, it felt a little more like a regimental level game with all the lines of troops, and combat seemed a little heavy on the melee, but Ill cover that more later.  Overall?  I did enjoy the game for the most part, but am eager to try Regimental Fire & Fury.

Till next time, good gaming to ya.